That is a stance considering overpowered Headhunter is. Every Rare enemy you slay with this belt will grant you its modifiers for 20 minutes. ARPG veterans know how strong that can be, but it gets crazier. The bonuses can stack on themselves, allowing 10 of the modifier to POE currency trade influences you simultaneously. While many gamers state something is overpowered when they're really hyperbolic, Headhunter is the closest definition of overpowered as it is possible to get.
Path Of Exile: Which Are Bad
ARPGs thrive off of loot for players to pursue. Games like Diablo 3 focus on set things while others like Grim Dawn concentrate more on crafting and thing modifiers. Path of Exile firmly drops in Grim Dawn's camp of crafting being paramount to success, but it does not mean that Unique items do not serve a purpose. Certain Unique items can empower entire playstyles or assembles, though other Uniques are so terrible that they are a detriment to use rather than a boon.
Veteran Path of Exile buffs will remember just how overpowered this bow was as it premiered during Prophecy shift, but like most often updated games, times have changed. This bow was nerfed three distinct times, that's how good it was. Now, Reach of this Council is a bow that provides no upsides. It's the only bow at the game with Greater Volley intrinsically from the weapon, however, the amount of bow skills that benefit from this service gem are so low it makes this weapon difficult to justify utilizing.
This mace is close to buy POE currency being good but is held back by a huge negative. Experience profits are reduced by up to 50% while this weapon is equipped, effectively halving the amount of levels you earn during drama. A large amount of damage and survivability players earn in PoE is from the passive skill shrub with things typically complimenting these tree decisions. This item entirely kills character development. To get a leveling Mace, your leveling experience hurts.