We actually took a closer look at the Lord's Labyrinth in November, and while it clearly isn't the friendliest joint in town, developer Grinding Gear Games is working to ensure that it's balanced for players of all levels of skill and free time. The dungeon will change every day but its layout will be identical for everyone, which the studio hopes will lead to players sharing information about how to beat it on user forums. It will maintain the same between difficulty levels as well, but with some traps and hazards disabled at the lower difficulties, so players won't be caught entirely by surprise when they take it on at a higher level POE currency trade.
Path of Exile: Ascendancy is tentatively set to go live on March 4, a date that's not carved in stone but “pretty solid,” the studio said. At the same time, the currently-running Talisman challenge leagues will come to an end, and a new one will begin. Grinding Gear is keeping details about the upcoming league a closely guarded secret, but the word on the street (wink, wink) is that it will be themed to tie in with the Ascendancy expansion.
More information about Path of Exile: Ascendancy is up at pathof
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By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Path of Exile's next expansion lets you decide the fate of a war between gods
Last summer, Path of Exile launched the Fall of Oriath, a massive expansion that completely restructured the leveling experience by introducing six new acts to play through. It was, for people like me struggling to get into Path of Exile, a complete game-changer. Path of Exile's next expansion, lead designer Chris Wilson tells me, won't be as big—at least not in terms of size—but it does shake up the other side of the coin for Path of Exile: the endgame.
"With the Fall of Oriath we focused squarely on the storyline, providing only minor improvements to the endgame," Chris Wilson tells me. "Now we're going all in on the endgame Path of exile currency ."